On the 1st of December Tristan, Rowan and I released the first version of Cr1ckt, a tricky platformer where you need to jump to avoid water and get to the fruit. It’s our submission for the GitHub Game Off 2021 game jam, an annual challenge to make a game based on a secret theme within the month of November. The theme this year is “BUG” so apart from playing as a cricket it also has some fun, intentional bugs.
It’s got downloads for major desktop platforms Windows, Linux & Mac, as well as Android. They’re quite small so you should be able to download and play quite fast. You can get the downloads or play online in your browser on the game page at sinisterstuf.itch.io/cr1ckt.
As hobbyist game developers in our free time this is one of the most complex games we’ve made so far. We spent a lot of evenings together during November, designing, programming, drawing, testing and also ideating on creative “bugs” to keep the game challenging but not impossible. Give it a go and let us know what you think!
One of the requirements for the jam is that the source code be shared publicly on GitHub, so you can find the game’s source code, levels and media along with instructions on how to build and run it yourself at github.com/sinisterstuf/cr1ckt. Cr1ckt is written in Go using the Ebiten library. I write detailed commit messages so if there’s anything surprising in the code, you’ll find the explanation for it in the history. You can see visual updates of the game during its development tagged with #cr1ck_t on Twitter.
This is my third year participating in this game jam. You can find previous game submissions if you browse on to my itch.io profile from the game links above.
I had a lot of fun attending a Lean Poker event last weekend!
Me at Lean Poker
It’s a type of event where programmers get together, form teams and spend the day writing code competitively, to see who can write the best automated online-poker player. We don’t play for money but for pride, and the main aim is to practise writing beautiful code and lean principles. That said, given the time constraint of a single day, the focus is usually on Deliver as fast as possible and by the end I’m flurrying around to keep errors out of the code. We try to get quick feedback during the day (more on that later) but I thought I’d do a write up about the event to give people who haven’t attended one of these before an idea of what it’s like!
This news is at least a few days old by now, but it seems the official Steam client for GNU/Linux is now out of Beta and ready for use! Ubuntu users could already download the deb package from the steam website. However, if you’re an Arch Linux user, like me, then you’ll find that since the 26th of February, the steam client is already in the official Arch repositories and can be installed with a simple:
# pacman -S steam
Of course as soon as it’s installed it’s time for Steam to start its slow, perpetual update process, but except for that I think this is fantastic!
You can look down on the idea of it all you want but command-line games have their place. Not only are there situations where you need them but in a way, not having any graphics sometimes allows them to focus on other aspects of gameplay that makes them better. I was installing a new operating system on my computer today but I messed up somewhere and ended up with no Desktop Environment. Imagine turning on your computer one day and where you usually get:
“Hi, welcome to your computer [insert lots of fancy graphics and stuff], please pick who you want to log in as and I’ll give you a desktop with buttons and icons that will show you programs in little windows and let you click on things to do stuff.”