On the 1st of December Tristan, Rowan and I released the first version of Cr1ckt, a tricky platformer where you need to jump to avoid water and get to the fruit. It’s our submission for the GitHub Game Off 2021 game jam, an annual challenge to make a game based on a secret theme within the month of November. The theme this year is “BUG” so apart from playing as a cricket it also has some fun, intentional bugs.
It’s got downloads for major desktop platforms Windows, Linux & Mac, as well as Android. They’re quite small so you should be able to download and play quite fast. You can get the downloads or play online in your browser on the game page at sinisterstuf.itch.io/cr1ckt.
As hobbyist game developers in our free time this is one of the most complex games we’ve made so far. We spent a lot of evenings together during November, designing, programming, drawing, testing and also ideating on creative “bugs” to keep the game challenging but not impossible. Give it a go and let us know what you think!
One of the requirements for the jam is that the source code be shared publicly on GitHub, so you can find the game’s source code, levels and media along with instructions on how to build and run it yourself at github.com/sinisterstuf/cr1ckt. Cr1ckt is written in Go using the Ebiten library. I write detailed commit messages so if there’s anything surprising in the code, you’ll find the explanation for it in the history. You can see visual updates of the game during its development tagged with #cr1ck_t on Twitter.
This is my third year participating in this game jam. You can find previous game submissions if you browse on to my itch.io profile from the game links above.
When I attached our children’s swing to the ground there was still a significant piece of sharp-ish threaded metal sticking out above the bolt head and I was worried about them falling on it. Grinding the end off might still leave some sharp parts, so I thought it safer to print plastic covers for them.
This morning we went hiking in the Pilis (pronounced pih-lish) mountains along a trail that started from just outside Pilisszentkereszt. The thick fog gave the forest a spooky feeling and we didn’t expect it to be so muddy but it’s … Continue reading →
There’s this fantastic device we have at home that I’m fairly sure is for giving back rubs, or maybe massages in general, like on your legs or something. I’ve tried it a few times but mostly the kids play with it. However it bothers me that there’s holes in it where the little knobs are supposed to be, so it doesn’t roll properly. I think the kids pulled them out, but maybe they were just never glued in properly.
holes from missing knobs in massager
Anyway, I doubt I could go in a shop and say “please give me tiny wooden knobs to this size” so I decided to attempt to print some. I’ve done some basic 3D modelling work before so with a bit of work and the right measurements, this should be doable, and it’s an interesting shape.
sketch with measurements for wooden knobs
Here’s a hand-drawn sketch I did quickly after measuring the wooden knob with a pair of callipers. It immediately became apparent that this was not going to be as simple as I thought because shaft part isn’t straight, but more like a chopped-off cone, and the head part isn’t round on every axis, it’s an ellipsoid. I Googled that word 😅 just to write it in this blog post, it’s the 3D version of an oval. Continue reading →
I’m imagining how much more full of interesting content, like photos or stories or ideas, this blog could be. What if every time I had posted something to a closed system, like Facebook, I had published that here instead?
This week we went wood chopping in the forest not far from the village. My family in-law use a boiler powered by a wood furnace to heat their house. That’s why it’s important to collect enough wood in advance, so that it can dry out enough to be used for firewood in years to come. They own part of some land covered in trees and with the foresters permission they collect some every year.
A small group of us drove out in the morning and cut down trees in teams of two: One person saws down the tree and cuts it up into metre-long logs, while the other person carries the logs out to the road and collects them into piles. The others have experience using chainsaws, so I’m on collecting duty.
It took us until about lunch time to collect as much as we planned. Lunch in the woods means ham and sausage. After that it was time to stack the logs on the tractor trailer. It’s pretty clever how some tall, thin trees were selected as supports to extend the sides of the trailer and stop the huge pile of wood from toppling. The amount you can see on the trailer in the photo is probably almost half of what we collected that day.
Back at home the wood gets split and then stacked for drying and, in fact, a few years ago I wrote about the wood splitting part. The next day I had quite a muscle ache from stacking all that wood.
This year was my first time participating in the online Hacktoberfest event.
I often use code from GitHub and occasionally publish my own projects there but I realised I rarely contribute to other people’s code. Hearing people talking about the event on the Ladybug Podcast, I was inspired to make a small pull request. The boost I got from something so insignificant being merged lead me to look through my favourite projects’ issue lists to see if there was a bug I could fix or a missing feature I could implement.